Support for unhoused, isolated peopleĪlso Monday the City Council approved as part of its consent agenda a $625,000 contract with Jewish Family Services to provide rapid-rehousing services to 160 households experiencing homelessness.Īlso, as part of the consent agenda, the city added $888,000 to a contract combating loneliness and isolation during COVID-19 for people with intellectual and developmental disabilities.
That does not include health care services provided to the occupants. The cost per day to house people experiencing homelessness in the 140-room hotel is $13,300. If the original agreement were to expire, the city would lose access to 140 rooms, decreasing the number of rooms available and putting many vulnerable individuals at risk of losing stable shelter.” “The current total of protective action rooms is 451. “The 140 rooms provided through this amendment are part of a larger effort by the Office of Housing Stability, or HOST, to offer non-congregate shelter for those experiencing homelessness,” according to a city staff report. The elderly and people with compromised immune systems or otherwise at substantial risk for COVID-19 occupy the hotel. The Salvation Army screens applicants for the hotel rooms. The city is only charged for meals that are delivered to occupants. The cost for the three meals is $25 per room per person. The room cost breaks down to $95 per person. The total cost for the contract including past months is $10.5 million. Wandering far enough will bring you to Level 7.About $1.2 million is being spent on the rooms and $300,000 is budgeted for food.Entering a hole will lead you to Level 8.There is a spiral staircase that takes you down to Level 28.It is worth noting that intentionally tripping on a wire will not trigger this transportation. Tripping on a wire leads to Level 6.1.Wandering around until you feel like passing out in Level 160.Jumping through a blacked-out window in Level 4112."Not staying still" when the lights are all off during the "After hours" event in Level 340.Turning off all nearby lights for 10 Minutes on Level 7.2.A rusted door located on 6.1, which leads directly to Level 6.Going through a boiler located within Level 5.An outpost formed by the group to kill entities and get more members.A group of armed personnel destined to help kill entities.They are known to travel to Level 4 for supplies.There are 7 known members in this colony.A colony of people who have managed to stay sane in Level 6.A significant portion of the Wanderers that enter this level lose sanity quickly or do not return at all.ĭue to the nature of the level, entities do exist, but they can't be seen as mentioned before, Level 6 is in a consistent state of complete darkness. Despite there being no known tangible threats, Level 6 is regarded as being one of the most dangerous levels in the Backrooms. It is believed Level 6 may be able to influence one's perception of reality, resulting in symptoms of paranoia and derealization. Auditory hallucinations are frequently experienced, ranging from rushing water to indecipherable voices ringing throughout the piping. Throughout the level, numerous metal pipes can be found that transport an unknown heated liquid, originating from an unknown source. Due to the darkness of this level, it is difficult to sufficiently take photographs of it. The entirety of Level 6 is shrouded in complete darkness, and thus far no sources of light have managed to create any light in the level.
Level 6 is an expansive complex of indeterminate size, made up of metallic walls and brick floors. Undetermined Presence of Entities Description A photo of Level 6 taken by an anonymous explorer.